30 Days of Gaming Challenge:
Day 23 - Game you think had the best graphics or art style
Sorry about the break ladies and gents, I lost motivation after I left to Belize. Without further ado, I’ll present the rest of my articles over the next few days.
Given that a majority of people that play video games now-a-days tend to care only about the visuals and have forgotten about the past games with great story but old-school looks, I’m going to choose a game that has the best art style. Now there were only a few games that really came to mind when I thought about art being incorporated into games because, let’s face it, the games being released are set on a mission produce the most visually stimulating game they can, graphics wise, while giving no thought to make the game stand out, let alone make the game any different from the current games being released. Sure the graphics can look out of this world and people can argue that making waves in crystal clear water can be art, but the way I perceive it is that the games are all the same.
Now the only games that really came to mind that made me really become visually inspired had to be Flower, Shadow of the Colossus, Flow, and Okami. Out of those three games I obviously chose Flower, mainly out of the fact that Okami has been chosen as the most artsy game ever made by a billion other people.

Now Flower is one of the very few games I’ve bought on its release date, being that it’s a PS3 arcade game, it was relatively inexpensive and was well worth the small amount of time invested in the game that was required to beat it. Given that, if you’ve never heard of or never seen a clip of the gameplay then it’s about time you go look it up. The way I percieve and want to describe the game is like an orgasm for your brain, the music, the landscape, and the environment set up in the game kind of pulls you in and enthralls you so that you have an overload of the visual and audial senses. It might sound crazy, and I’m sure other people don’t see this game the same way I do, but it truly is a small time masterpiece that needs more recognition from people who truly enjoy the finer things in life, obviously modern art based video games are one of them.

Fun Fact: The same company that released Flower also released Flow and a game called Cloud (PC only), all of which are almost around the same premise. They all screw your mind while your visually stimulated.





It is really hard to just say that is what the story is all about, but playing through it there are the handful of playable characters that develop over the game where every character has their own internal struggles. Coupled with the great soundtrack, the visual style of the cities, and even the goofy card/chocobo game, this game is by far one of the strongest titles to have come out in the last decade.

that would otherwise decimate the planet. Given that, you get to play as one character throughout the game and build upon the story/freely explore the world the game designers created. Now I know other games, such as FPS or even action adventure games deal with the same concept of roaming, but I personally feel their stories are not nearly as elaborate, let alone as complicated as an RPGs. Most of the time running through an RPG can take anywhere from 15 hours on up, if they are a really good game then it will take past 30 hours. That might not be appealing to some gamers, but to me it’s where my heart is, old and new games alike have really evolved and changed the way I look at RPGs now.


buildings, traffic levels, crime levels, power levels, and even setting up houses away from power plants, this game has it all. It would be hilarious to live in a city that can generally be constructed in a plethora of ways that would still constitute a great living space. It would also be a hilarious adventure whenever the town was struck by a disaster, sometimes the game would throw in floods, fires, tornadoes, and even the occasional godzilla-esque creature (for the super nintendo they used bowser). Whether the game designers put in disasters as a method for population/power control I’m not too sure, but that shit was crazy (and fun).
Anyways, more or less, it would probably be a fun time living in a city that could be based off of any real world city depending on the way it is built and designed, especially when disasters are thrown in to just to keep you on your toes.









